I'm trying to get a new game running. I will GM this high-combat adventure that
begins in an off-world prison during a riot. The PL is 5-6... no interstellar,
slightly advanced from Modern. Modern gear is available as well as most PL 5
and 6 Future gear. Roll up a character with up to 6 levels using one of the
systems in the book: either roll 4d6 drop lowest, point-buy, or use the
standard hero array. I reserve the right to adjust character sheets for balance
when we start. I expect you to be an inmate of the prison, but will make
exceptions if you want to be a medic or similar. Inmates are not necessarily
"evil," you could be wrongly imprisoned, reformed, or enemies with the wrong
people. Allowed classes are: 6 base types (Strong, Fast, Tough, Smart,
Dedicated, Charismatic) 12 Modern Advanced Classes (Soldier, Martial Artist,
Infiltrator, Gunslinger, Bodyguard, Daredevil, Techie, Field Scientist,
Investigator, Field Medic, Negotiator, Personality) Future Classes
(Technosavant, Space Monkey, Engineer, Swindler, Mecha Jockey, Tracer,
Explorer, Dreadnaught) Limit cybernetics to the bare minimum. Only pure humans;
no robots, moreaus, etc. All inmates are male. No equipment. You will find
stuff in the adventure. Avoid wasting feats on super-exotic weapon
specializations. I would like to set this up as a weekly game, on some
week-night people prefer. Let me know if you are interested, and give me an
idea on your character concept. Brad
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