Patch NotesNEW MAP SETSCompetitive Maps: These maps should ensure the most fair and highly
competitive play experience. This map set includes the following maps: * Great
Plains * Mongolia * New England * Painted Desert * Saguenay * Siberia * Yucatan
* Yukon Random
Land Maps: These maps do not feature water as any kind of significant play
element, and should be ideal if you wish to avoid water fighting, or if you are
playing on a low-end computer. This map set includes the following maps: *
Bayou * Deccan * Great Plains * Himalayas * Mongolia * Ozarks * Painted Desert
* Siberia * silkRoad * Sonora * Texas * Yukon Treaty
Maps: These maps have been selected for providing the best possible treaty
experience. This map set includes the following maps: * Andes * Mongolia *
Orinoco * Ozarks * Painted Desert * Siberia * Upper Himalayas BALANCE
CHANGESGeneral * Crossbowman: Multiplier against Heavy Infantry
changed to ×1.35 (up from ×1.25). India * Zamburak and Mansabdar
Zamburak: Modifier against HeavyCavalry changed to ×3.5 and modifier against
AbstractCoyoteMan changed to ×2.5. * Urumi and Mansabdar Urumi: These units
have been given the ×0.75 multiplier against Cavalry and CoyoteMan that is
standard for Skirmisher-type units. * Agra Fort wonder: Hitpoints reduced to
4000 (from 5000), range reduced to 24 (from 26), and line of sight reduced to
32 (from 34). * Desert Terror card: Now adds only 0.5 bonus for Zamburaks
against the Heavy Cavalry and Coyote Man unit classes. * 9 Zamburaks card: Now
ships only 8 Zamburaks. * Agrarianism card: Now only grants a wood trickle of
1.00. * Foreign Logging card: Now only grants a wood trickle of 2.00.
Japan * Ashigaru Musketeer: Base ranged attack reduced to 24 (down from
26). * Shogun Tokugawa: Aura bonus reduced to +15% hitpoints (down from +20%).
* Toshogu Shrine wonder: Now grants only a +75% bonus to Shrine gather rate
(down from +133%). The Colonial Age Toshogu Shrine wonder now only yields 150
Export (down from 200). * Golden Pavilion wonder: Now grants only a +10% bonus
when set to increase the damage of ranged or hand units. The Paper Cartridge
upgrade at the Golden Pavilion is now not available until the Industrial Age. *
Isolation Consulate Ally: Now grants only a +5% bonus to land unit attack. *
Bushido Principles Consulate upgrade: Now not available until the Fortress Age.
* Yumi Damage card: Bonus to Yumi Archer damage reduced to +15% (down from
+20%). BUG FIXES – UNITS * Abus Gun: All modifiers standardized. * Asian
Mercenaries and Outlaws: Asian versions of Elmeti, Mamelukes, and Li'l Bombards
are now not available until the Industrial Age. Asian versions of Jaegers, Iron
Troops, Thuggees, and Renegados have the same modifiers against Cavalry, Coyote
Men, Eagle Knights, and Light Cavalry as their European counterparts do. *
Berry Bush: Set Gathererlimit to 8 per bush. This should help with the issue
where berry gatherers aren't actually gathering when bushes run out but don't
show up as idle. * Blockhouse: The Chinese Blockhouse from the Consulate can
now train banner armies. * Bolas Warrior: Fixed multipliers against Light
Cavalry and Eagle Knights. * Buildings can no longer garrison Fishing Boats.
This change affects the following buildings: Town Center, Outpost, Blockhouse,
Fort, Castle, Village, Asian Outpost, War Hut, Nobles' Hut, and Agra Fort. *
Changdao Swordsman: Reduced cover mode hand attack to 8. * Consulate Units now
conform to the same statistics as the regular units they are based on. This
affects the following units from the Consulate: Bestiero Crossbowmen, Czapka
Uhlans, Gardener Hussars, Great Bombards, Prussian Needle Gun Skirmishers,
Roger's Rangers Skirmishers, and Siberian Cossacks. *
FishingBoat/ypFishingBoatAsian: Removed ability for units to garrison in
fishing boats. * Flail Elephant: XP for training or killing these units is now
set to 25, to reflect their cost change in 1.01. * Flaming Arrow: Added
standard artillery penalty against Arrow Knights. * Flying Crow: Now have a
penalty against Light Infantry as they do against Cavalry. * Galleons can now
train Gurkhas. * Gatling Gun: Fixed icon. * Howdah and Mansabdar Howdah: Fixed
issues with modifiers varying somewhat and Howdahs not getting a bonus against
Coyote Men in melee mode. Both units now get the same modifiers. * Light
Cannon: Added standard artillery penalty against Arrow Knights. * Mongolian
Army banner army: Now has proper population count of 6. * Native Eagle Warrior:
Gained standard modifiers against Cavalry, CoyoteMen, Light Cavalry, and Eagle
Knights. Removed Light Infantry flag. * Native Tomahawk: Added ×1.5 multiplier
against Light Infantry. * Qiang Pikeman: Increased modifier against Light
Infantry to ×3.5 (up from ×2). * Oprichnik: Added modifier against
SiegeTroopers and Artillery to Defend and Trample modes. * SettlerNative: Added
the ability to build ypCaravanserai for Indian allies who get the Aztec Team 3
Villager shipment. * Siege Elephant and Mansabdar Siege Elephant: Now have a
penalty against Light Infantry as they do against Cavalry. * Tiger Claw:
Reduced siege attack and hand attack in cover mode to 10 and 8 respectively. *
Turkey: Removed a data flag that was causing them to not gather properly at
Japanese Shrines. * Wakina Rifle: XP for training or killing these units is now
set to 10, to reflect their cost change in 1.01. * War Elephant: These Sufi
natives now have the AbstractElephant flag. BUG FIXES – CARDS AND
UPGRADES * 3 Galleys card: Fixed icon. * Ankathari Urumi upgrade (Fortress
Age upgrade for Urumi): Removed Team Tech flag. Urumis should no longer become
stronger in team games where the TEAM 5 Urumi Swordsmen card is sent. * Aztec
Chests of 500 Coin: Fixed icon. * Aztec Shaman for the Fortress Age: Now
properly displays that it delivers 1 Nobles' Hut Travois. * Blood Brothers
card: Fixed order in which some upgrades are gained, so unit names will display
correctly. * Cheyenne Fury: Now grants a bonus against Light Infantry as well
as Cavalry. * Close Combat card: Now grants an increased bonus against Light
Infantry as well as Cavalry. * Comanche Trade Language upgrade: Now affects
Asian Wonders, granting them the same benefit as it does for European and
Native politicians. * Exalted Meteor Hammer: Now properly upgrades Meteor
Hammer damage. * German Consulate Allies: Changed effect from -15 resources per
resource per Banner Army to making Banner Armies 8% cheaper. This should fix
the issue where players would get free resources from training banner armies. *
Heavy Fortifications card: Fixed the order in which some upgrades are gained,
so building names will now display correctly. Added Revetment tech. * Infantry
Breastplate upgrade: The following units are now affected: Blowgun Warriors
from the homecity, Blowgun Ambushers, Blin Monks, and Iron Troops. * Japanese
Shogunate wonder for the Industrial Age: Now provides the displayed amount of
600 XP (rather than 1600). * Klamath Work Ethos upgrade: Now affects Rice
Paddies and Mango Groves. * Navajo Shepherds upgrade: Fixed livestock
fattening, Japanese shrine gathering, and bonus to gather XP at Sacred Fields.
* Professional Handlers card: Now reduces population count for individual
elephant types, so as to avoid bug with War Elephants. * Repelling Volley card:
Now grants increased bonus against Eagle Knights as listed. * Stone Castles
card: Now upgrades the range of Castle cannon attacks as well as ranged
attacks. * Tercio Tactics: Now displays the proper name of 'Rodeleros' in
English rather than 'Redoleros.' * TEAM Wool Staple Ports:Fixed livestock
fattening, so it should now work correctly. Added missing bonus for Sacred
Fields.
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