There should be elements like, alot.
Like, the ones from pokemon.
Normal element would be like it doesn't have an element.
There wouldn't be a fighting or bug element.
Flying would be wind. Ect.
But anyways...
There would be a system like, you would have elemental attack and elemental
defense, and all of them would start at 100%.
Maybe some buffs, equips, or maybe traits (See my trait tree post) give like, a
percentage to one of the elements in either attack or defense. So, you get a
fire sword. Now your element attack has 50% fire in it. 50% of the attack is
fire and the other % is normal. So, let's say you attack something that doesn't
have any altered elemental defense. You do normal damage. You attack something
that has 50% fire defense. You'd do half damage. You attack something with 0%
fire defense. You'd do 1.5x damage. Kinda like that.
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Like, the ones from pokemon.
Normal element would be like it doesn't have an element.
There wouldn't be a fighting or bug element.
Flying would be wind. Ect.
But anyways...
There would be a system like, you would have elemental attack and elemental defense, and all of them would start at 100%.
Maybe some buffs, equips, or maybe traits (See my trait tree post) give like, a percentage to one of the elements in either attack or defense. So, you get a fire sword. Now your element attack has 50% fire in it. 50% of the attack is fire and the other % is normal. So, let's say you attack something that doesn't have any altered elemental defense. You do normal damage. You attack something that has 50% fire defense. You'd do half damage. You attack something with 0% fire defense. You'd do 1.5x damage. Kinda like that.